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Wise

Duration   
3 months

Role   
Research, Designer

Location   
Toronto

Team   
Karen Bernal

Laura Gema Dimas
Tools   
Illustrator, Photoshop, Figma, Unity, After Effects



 


Wise is a mobile application that explores the idea of ​​using augmented reality as a tool in education.

The project's primary goal was to make education more accessible by implementing AR in subjects to complement the existing content and create a more engaging learning experience. 

Build in Unity, this project was the first contact with this tool and allowed an overview of its possible uses.

UX/UI

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Initial Thoughts

Distance education was implemented in homes overnight and has been a titanic effort for the entire educational community. Without warning, millions of students were at home, and the whole academic community, including families, had to get involved in a distance education model.
 

However, is online education working well in the pandemic?

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This project explores the idea of ​​using augmented reality as part of the educational system.

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Research

In order to understand the challenges in education at this time, we spoke with elementary school students and their parents, and we used observation as a tool to understand the challenges that teachers themselves face. We discovered the need for tools that further motivate and invite students to explore specific topics and facilitate the teachers' jobs. 

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Users

In addition to talking with students of different levels to discover the effects of distance education on them during the pandemic, we accessed the Geography material for grade 8 students in Ontario. This opportunity allowed us to explore how augmented reality could be implemented in education.

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User Flow

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Design

Being an augmented reality application, we seek to give the logo a three-dimensional appearance. Since it is focused on nature, we use some flowers as inspiration for colours. The font is easy to read in this type of space.

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Logo
Design

Colour
Palette

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Typeface

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